And none of my top prospects have ever fizzled out really. Same goes for pitchers and an ERA around 4.50. 260 (unless he's a total stud) isn't getting a promotion (at any level). ![]() My general rule of thumb is that if the dude is hitting worse than. 400 hitter in half a century while pumping in 130 RBI's and leading us to the division title and World Series. A few seasons later, he's the league MVP, and the first. Another full season there and then give him his shot at the majors. Out of the Park Baseball 18 MLB Manager 2017 Franchise Hockey Manager 4: 2018 Out of the Park Baseball 19 MLB Manager 2018 Franchise Hockey Manager 5: 2019. Crushes it there, now up to 5 star potential. After that season, give him a full year in AA. Take Josh Bell for example, he starts in high A ball at 4 stars. But as long as I don't rush my guys who are 4-5 potentials while playing in AA, they usually pan out just fine. I mean there are some dudes you'll draft with 4-5 potential then they fizzle out by AA. Its very rewarding when you have multiple minor league teams make the playoffs. I tend to avoid the guys who want a crap ton of money up front. I also keep my international league pretty full by investing in players with strong work ethics once that auction comes around. im also fairly aggressive graduating prospects from the international league once they hit 18. id rather give them a chance versus some guy who couldn't make it to A ball after four years. I feel playing/development time is at a premium so anybody who is rule V available and hasn't graduated above SA gets cut when that season begins.Īfter the draft, i go back to the free agents, set the filter to age below 22, and sign a bunch of kids to help fill out the minors. i have the game auto save on monday, and thats when i go through and check each roster, make adjustments and such, so it doesnt seem to be too involved. Out of the Park Baseball 18 - OOTP Developments Forums Sub-Forums : Out of the Park Baseball 18 Forum Contains New Posts Forum Contains No New Posts Forum Jump All times are GMT -4. the way to handle this, is to set one day a week to review. The first three months you are only controlling 4 minor league teams, but after the draft, yes it can be quite involved. After that i go back through and give more playing time to who ever performed the best for the rest of the season. then let em battle it out for the first two months. Then i set two players per position per level, and split their playing time up usually 50/50 unless i have a stud at the position. I find the AI will change players positions so dont let em. ![]() I tend to end up with a bunch of 1B/LF types because i dont want infielders with questionable range or arms. Every spring i go through the fielding attributes and set each player to their best possible position. i personally dont let the AI do anything for my minors except set lineups and manage the game. Try to keep each player at one level for a full season. Try for two players per position at each level Invest in better coaches for your minors. Spend more than the recommended on player development.
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